12 Perils for the Living Land
When Storm Knights travel through the Living Land¸ they must overcome the hazards presented by the land itself. The Perils of the Living Land Cosm card allows players to introduce these perils into the game¸ if the GM can come up with something that fits the adventure. This short supplement offers twelve ready-made perils¸ with a range of difficulties and styles¸ ready to drop in whenever necessary. David Chart is an Origins and ENnie-award winning RPG author. He was the Line Editor for Ars Magica for 14 years¸ and has also written for the Chronicles of Darkness¸ WFRP 2e¸ and D&D.