Libram Secundus #03
Welcome to the third issue of Libram Secundus!
We have packed this PDF with a treasure trove of things to add to your game. This includes 8 new Training Paths¸ 2 new Combat Moves¸ 2 new Combat Styles¸ 23 new spells and 2 new creatures (with 24 variations between the two).
New Training Paths
As mentioned¸ we have 8 of them¸ two of each type.
Casters
Magus - This Caster specializes in learning and casting from two different Schools of Magic
Shaman -- This spell user interacts with the Spirit World on a daily basis and they are the source of his abilities.
Fighters
Diwahr - This Fighter concentrates on using two weapons in combat. He has the option of learning Two Weapon Combat or the new Dual Weapon style.
Swashbuckler - A light weapons specialist who likes to combine some acrobatic ability with his combat skills.
Adepts
Minstrel - An entertainer with modest combat abilities. The Minstrel is often able to get into places others might not¸ as well as gaining both the confidence of and information from those he meets.
Sohei - This is a non-magical Monk¸ a martial artist. He often focuses on using weapons with his martial arts as if the weapons were extensions of himself.
Hybrids
Arcane Archer - These ranged combat specialists have the ability to manifest magical missiles to use with their bows.
Warrior Mage - A practitioner of High Magic¸ the Warrior Mage's spells focus on assisting his efforts in combat.
The rest of the PDF works to support the Training Packages provided. This includes the new Combats Styles¸ and the 2 new Combat Moves used by those Styles. It also includes all the spells for two of the Training Packages that can cast spells¸ and finally we give you new creatures¸ Spirits¸ that work with these Training Packages and Spells as well.
Table of Contents
Training Paths................................2
Casters......................................2
Magus¸ Shaman ......................2
Fighters.....................................3
Diwahr¸ Swashbuckler...............3
Adepts......................................3
Minstrel¸ Sohei........................3
Hybrids.....................................4
Arcane Archer¸ Warrior Mage.....4
Combat Moves & Styles..................5
Combat Moves...........................5
Combat Styles...........................5
Magical Rules Additions..................7
Schools of Magic........................7
High Magic.............................7
Spirit Magic............................7
The Spirit World.........................8
Types of Spirits.......................8
Angry Spirits.......................8
Simple Spirits......................8
Complex Spirits...................8
Elemental Spirits.................8
Totem Spirits......................8
Undead Spirits....................8
Spirit Attacks.........................8
Emanation..........................8
Possession..........................8
Spells.........................................9
Spirit Magic..............................9
Warrior Mage Spells.................13
Bonus - Universal Spell.............15
New Creatures............................16
Spirits....................................16
Familiar Spirits.....................16
Nature Spirits......................19
Welcome to the third issue of Libram Secundus!
We have packed this PDF with a treasure trove of things to add to your game. This includes 8 new Training Paths¸ 2 new Combat Moves¸ 2 new Combat Styles¸ 23 new spells and 2 new creatures (with 24 variations between the two).
New Training Paths
As mentioned¸ we have 8 of them¸ two of each type.
Casters
Magus - This Caster specializes in learning and casting from two different Schools of Magic
Shaman -- This spell user interacts with the Spirit World on a daily basis and they are the source of his abilities.
Fighters
Diwahr - This Fighter concentrates on using two weapons in combat. He has the option of learning Two Weapon Combat or the new Dual Weapon style.
Swashbuckler - A light weapons specialist who likes to combine some acrobatic ability with his combat skills.
Adepts
Minstrel - An entertainer with modest combat abilities. The Minstrel is often able to get into places others might not¸ as well as gaining both the confidence of and information from those he meets.
Sohei - This is a non-magical Monk¸ a martial artist. He often focuses on using weapons with his martial arts as if the weapons were extensions of himself.
Hybrids
Arcane Archer - These ranged combat specialists have the ability to manifest magical missiles to use with their bows.
Warrior Mage - A practitioner of High Magic¸ the Warrior Mage's spells focus on assisting his efforts in combat.
The rest of the PDF works to support the Training Packages provided. This includes the new Combats Styles¸ and the 2 new Combat Moves used by those Styles. It also includes all the spells for two of the Training Packages that can cast spells¸ and finally we give you new creatures¸ Spirits¸ that work with these Training Packages and Spells as well.