Traps & Treachery 2
The characters might rest between adventures¸ but their adversaries don't....
- More than 150 complete descriptions of magic and mechanical traps
- Dozens of beautiful illustrations detailing the mechanisms behind these sinister creations
- Tricks and techniques for making traps even more difficult to bypass
- Rules for poison rarity¸ two new types of poisons¸ and more than 80 detailed listings of new poisons¸ natural and supernatural alike
- A chapter devoted to unique puzzles and challenges to test the abilities of both the players and their characters
The world just got a little more dangerous. Fantasy Flight Games is proud to announce a second book of deadly machinations that DMs can use to pulp¸ pulverize¸ and puree their player characters. In the tradition of the original Traps & Treachery¸ this book will include hundreds of new poisons¸ mechanical traps¸ magical traps¸ and mind-bending dungeon puzzles. The book will be generously illustrated by more of the clever mechanical illustrations that graced the first Traps & Treachery book.