Traps & Treachery 1 (3e)
Traps & Treachery ist der Titel eines universellen D20-Quellenbandes von Fantasy Flight Games. Ein Sammlung mit Fallen¸ Puzzels¸ Labyrinthen. Alles mit ausführlichen Beschreibungen und Illustrationen. Einige neue Charakter- klassen¸ wie den 'Trapmaster¸ Roofrunner' und 'Discreet Companion'¸ neue Fertigkeiten¸ Artefakte usw. [Quelle: RPG.net]
The definitive d20 System resource for traps¸ tricks¸ puzzles¸ and poisons.
- More than 60 complete descriptions of magic and mechanical traps¸ all beautifully illustrated.
- Detailed guidelines on trap design and classification that organizes and streamlines the process of designing new traps and integrating them into your adventures.
- Comprehensive rules for creating and using poisons.
- Detailed listings of new poisons¸ natural and supernatural alike.
- New prestige classes¸ including the trapmaster¸ roofrunner¸ and discreet companion.
- A new NPC class¸ the thug.
- New skills and feats¸ such as Urban Lore and Brew Poison.
- New equipment and magic items.
- The Thievery clerical domain¸ as well as new arcane and divine spells.
- Tricks and techniques for disabling traps.
- A comprehensive section on designing¸ developing¸ and integrating thieves' guilds into your campaign.
- A chapter detailing a variety of mind-bending puzzles with which to confound your players¸ including logic puzzles¸ math puzzles¸ word puzzles¸ and chess puzzles¸ as well as physical challenges and obstacles to test your characters.
Traps & Treachery is the definitive resource for traps¸ puzzles¸ mazes¸ and other tricks for d20 System fantasy games. Along with complete descriptions and beautiful illustrations of dozens of traps and puzzles¸ Traps & Treachery includes:
- A section on trap design and classification that organizes and streamlines the process of designing new traps and integrating them into your adventures.
- New prestige classes¸ including the trapmaster¸ roofrunner¸ and discreet companion. There is also a new NPC class¸ the thug.
- New skills¸ such as mimic voice and urban lore.
- New feats¸ such as craft magic trap¸ improvise thieves? tools¸ and brew poison.
- New equipment and magic items¸ such as night drops¸ an alchemical substance that temporarily grants the user darkvision.
- A section on new clerical domains¸ such as Thievery¸ and new divine and arcane spells¸ such as true filch and perfect crime. Comprehensive rules for creating and using poisons. This section also lists new poisons¸ including supernatural ones. Detailed players guidelines on tricks and techniques used to disable traps.
- A comprehensive section on designing¸ developing¸ and integrating thieves? guilds into your campaign.
- More than 60 complete descriptions of both magic and mechanical traps¸ all beautifully illustrated.
- A chapter detailing a variety of puzzles with which to confound your players¸ including logic puzzles¸ math puzzles¸ word puzzles¸ and chess puzzles¸ as well as physical challenges and obstacles to test your players? characters."