School of Illusion (3e)
Kicking off a new series of books from Fantasy Flight Games¸ School of Illusion contains everything you need to make illusion magic a key component of your game. Featuring more than 60 new spells including the mind-twisting might of apocalypse¸ School of Illusion brings the concept of divine domains to arcane spellcasters in the form of ?disciplines.? Illusionists can now master invisibility¸ terror¸ true illusion¸ and six other disciplines on their path to ultimate power. Best of all¸ the visual guide to illusions shows at a glance which senses a spell affects. Whether you?re customizing your very own illusionist?s robe or wielding the awesome might of the staff of the illusionist¸ you?ll never look at illusion magic the same way again.
Alter your reality.
Kicking off a new series of books from Fantasy Flight Games¸ School of Illusion contains everything you need to make illusion magic a key component of your game.
Featuring more than 60 new spells including the mind-twisting might of apocalypse¸ School of Illusion brings the concept of divine domains to arcane spellcasters in the form of "disciplines." Illusionists can now master invisibility¸ terror¸ true illusion¸ and six other disciplines on their path to ultimate power. Best of all¸ the visual guide to illusions shows at a glance which senses a spell affects.
This book also contains 9 new prestige classes and a new core class-the devoted illusionist. In addition¸ it contains dozens of new items-both magical and mundune-to delight players. Whether you're customizing your very own illusionist's robe or wielding the awesome might of the staff of the illusionist¸ you'll never look at illusion magic the same way again.
Requires the use of the Dungeons & Dragons Player's Handbook¸ Third Edition¸ published by Wizards of the Coast