Kill Him Faster
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This is Radio America¸ broadcasting out of Bethany Station on May 1st¸ 1945. The Fuhrer is dead¸ killed by his own hand yesterday at 14:36.
This is Radio America¸ broadcasting out of Bethany Station on May 1st¸ 1945. The Fuhrer is dead¸ shot by unknown assailants yesterday at 14:07.
This is Radio America. The Fuhrer is dead¸ killed by gunmen yesterday at 14:02.
This is Radio America. The Fuhrer is dead¸ killed by a grenade yesterday at 13:58.
This is Radio America. The Fuhrer is dead¸ butchered by knife-wielding assassins yesterday at 13:49.
This is Radio America...
On May 8th¸ 2068¸ scientist Elisabet Rosenzweig answered the most pressing question in science fiction - "what's the first thing you would do if you could travel through time?” - by killing Hitler. It took her precisely 5 years¸ 137 days¸ eight hours¸ and 12 seconds.
Fifteen years later killing Hitler is the hottest sport on the planet. The record stands at two weeks.
Korvidae Games is proud to present Kill Him Faster¸ a tabletop roleplaying game about time-traveling athletes speedrunning the ultimate execution.
Immerse your athletes in heart-pounding league play designed to give you the style and feel of first-person shooters as you blast nazis into gore with a devastating assortment of weapons and special gear.
Gather your friends¸ create your team¸ and manage a roster of professional sports heroes as they strive for greatness. Terminate evil with expeditious prejudice¸ navigate trade days¸ compete in league championships¸ and survive the offseason in the most visceral sports rpg available today.
Build your own International Speedrunning League and compete for glory by assassinating hitler - over and over again - on your path to the championship.
Success on (and off) the field boosts your team's Hype Meter¸ unlocking cooperative team moves like Wolfpack and Cooperative Play. But beware: if cohesion drops¸ you'll lose the crowd's love - and your edge.
Each player manages a roster of pro athletes. Generate them quickly using streamlined rules that establish core stats¸ interests¸ and maybe even their blood type.
Customize your athletes with Combat Affinities that enhance their favorite weapons. Balance fatigue with performance as the season progresses¸ while building up their Crowd Favourite Meter - the ultimate indicator of how lucrative retirement will be.
As athletes navigate the off-season¸ they accumulate Quirks - personality traits with small benefits and increasingly debilitating side effects. The more Quirks they stack¸ the closer they creep to breakdown... or greatness.
Slaughter nazis with FPS-inspired¸ zone-based combat. Use actions to push or pull enemies into position¸ then snuff them out with an assortment of weapons and gear.
Every hit is a kill - just roll under your weapon's target number. No HP. No second chances.
Battlefield variety comes from Zone Modifiers (including alarm stations¸ barricades¸ and shortcuts)¸ Special Events (such as Ambush!¸ Intercepted Comms¸ and weather conditions)¸ and Enemy Abilities that disrupt your rhythm.
Die in the past... and your retirement is expedited.
Being a superstar athlete in 2083 isn't just about assassinating hitler faster than the other team.
It's about crushing your opponent's spirit in the rap battle/MMA weigh-in pregame show.
It's about giving a competent¸ heartfelt post-match press interview ("How did your love for your hometown help you kill so many nazis today?”).
And it's about surviving a gauntlet of off-season drama - built off your athlete's Quirks and terrible personal choices.
