Journeymen - An Urban-Gothic RPG (2e)
One night¸ a raging fire broke out among six grids within the heart of Centra. Many died¸ and damages reached the tens of millions. While a cover-up to the exact cause of the fire was made¸ the damage had already been done¸ the public was aware that something sinister was going on behind the scenes and the government wanted to hide it. To make matters worse¸ the Journeymen organization was disbanded¸ an unfortunate circumstance caused by both a terrorist attack that killed its leader and left the facility in shambles. Now¸ the survivors of the attack try to reintegrate into society¸ knowing that the Cryptids are out still out there and an organization lurking somewhere in the shadows¸ hoping to remove the Journeymen from interfering with their plans. Will you be able to handle the double life¸ or will it be taken from you instead? Journeymen is a simple tabletop RPG that utilizes 2d12 to resolve all rolls. It is designed to be played with 2-4 players within a single party. The rules are meant to allow anyone¸ veterans and newcomers alike¸ to dive into the action even if they've never played a tabletop RPG before. New to this edition is the "Taboo Concept" mechanic¸ which allows players to personalize their Taboo abilities and develop special effects in order to make each character unique.