Jaws of the Six Serpents
Silver Branch Games takes the fan-favourite PDQ system into the realms of sword-and-sorcery and the darker sides of fantasy. People like Jaws because it gives you what you need to get playing quickly¸ in one compact book¸ clearly explained and laid out. The PDQ rules let you define your character by whatever you think is most important about them¸ and then provide simple frameworks for resolving any type of conflict¸ from mortal combat to devious negotiations. This book includes the standard PDQ rules¸ followed by a bunch of new material to slant them towards pulpy and darker fantasy - like danger levels and freeform sorcery. The setting sketches out a classically-inspired sword and sorcery land. Peoples¸ outlined in a few paragraphs each¸ are both origins for characters and locations for adventures. From the bustling streets of Sartain to the forest ruins of Temisarum¸ from the moors of Kalet to the desolate sands of the Empty Cup¸ wonder and peril await! Notes for the GM give advice on running the game and adapting it for different settings. Also check out these Jaws supplements! Serpents' Teeth - a GM's resource¸ with adventures¸ adventure frameworks and resources for using Jaws. The Blizzard's Teeth - a standalone adventure with pregen characters¸ ideal for convention or pick-up games. Have you tried the other games in the PDQ family? One basic system¸ worlds of gaming fun! Dead Inside - Embrace your Virtue. Resist your Vice. Find meaning. Regain your soul. Truth & Justice - Simple. Speedy. Super. Monkey¸ Ninja¸ Pirate¸ Robot - Are You Ready for a CHALLENGE? Ninja Burger - The world's only fast-food chain run by ninja is looking for new recruits! Questers of the Middle Realms - The lighter side of fantasy gaming. In less than 80 pages. The Zorcerer of Zo - Fairy tale adventures in the zantabulous land of Zo. Jaws of the Six Serpents - sword and sorcery¸ and the darker side of fantasy. Swashbucklers of the 7 Skies - Musketeers¸ Pirates¸ and Skyships - oh my!