InSpectres
In a modern-day setting unabashedly owing much to Ghostbusters¸ the supernatural is on the rise and publicly acknowledged. The public's reaction certainly is: ghosts¸ vampires¸ werewolves¸ and other horrors are a source of embarrassment rather than widespread panic. The game is about InSpectres¸ Inc. -- a franchise operation dedicated to ""fighting the forces of darkness so you don't have to""¸ and willing to employ just about anyone to do it. It uses a narrative dice-pool system where a roll determines whether the player or the GM narrates the results. Impairment can occur in the form of Stress Dice. There is also a ""Confessional"" mechanic¸ which allows players to narrate changes to the scene by narrating in-character as if from a later time. PC's have four broad Skills (Athletics¸ Academics¸ Technology¸ and Contact) which are point-allocated¸ plus a freeform Talent. The PC's franchise also has stats which affect rolls. - A description from https://darkshire.net/jhkim/rpg/encyclopedia/ with kind permission of John H. Kim"