Guilds and Adventurers (d20)
A collection of special or unusual guilds and adventuring societies for "The Hunt: Rise of Evil" or any d20 fantasy setting. This game masters resource will be a great tool when in need of a strange guild or place that will help launch a new quest for the characters. Guilds and Adventurers will be a must have for your d20 game.
Ever wanted specific rules for a beautiful courtesan cohort just gained through the leadership feat¸ or the armorer making your new shield? Perhaps you fancied yourself a master weaponcrafter but found no rules detailing your interests? Guilds and Adventurers is a guidebook detailing 30 universal guild prestige and NPC classes useable in any setting by players¸ their henchmen¸ and NPC's alike. However it does not stop there. In addition¸ it holds within its pages a collection of 10 unusual guilds and adventuring societies for use in¸ but not exclusive to¸ 'The Hunt: Rise of Evil' fantasy setting. Want to be a dreamcatcher¸ hunting the living Nightmares of Gothos? Or perhaps you are a mark for the calculating assassin group¸ The Lottery? Guilds and Adventurers gives you everything you need to make these groups a living breathing part of your game world. Guilds and Adventurers is a must have for your D20 campaign.
Guilds & Adventurers Guilds and Adventures is the perfect add-on to get both common and unique guilds into your d20 campaign. 128 pages for $19.99 this book is crammed with 30 common guilds as well as 11 highly detailed specialty guilds. While this book is set in the award nominated Hunt: Rise of Evil setting for flavor it is designed to fit easily in any d20 campaign with a section that tells you how each guild will fit and where for the special guilds¸ The common guilds are designed to be primarily non-setting specific with your own campaign in mind. Right here on EN World are two 4/5 reviews for G&A as well as reviews elsewhere. All agree¸ this is a fabulous book crammed to the gills with useful and enjoyable information for both players and GMs alike. If you are a player who wants an interesting henchmen or ally from a guild or a GM who wants to see players more involved in the non-combat aspects of you game world then this book is for you. [Quelle: Mystic Eye Games]