Hunt - A Fantasy TTRPG of Doomed Knights
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Your Order is Doomed
Once it was a bastion of power and safety in a cruel and uncaring world.
That was then¸ though. Disaster has fallen upon your order. The knights are scattered. The walls crumble. The feasting halls once filled with raucous singing and laughter sit silent¸ corroded goblets and the smell of rotten meat staining the very air.
In an act of desperation¸ a small group of remaining knights have broken the seals on the keep's vault. Inside the relics and weapons of an ancient time call to them¸ begging to be lifted once again. It will cost these knights everything¸ but it is the orders only hope.
The hunt begins.
HUNT
In HUNT¸ you and your friends will tell the story of a doomed order of knights. In a final desperate act¸ the knights gather together for one final quest into the wild forest surrounding their once great keep.
HUNT is a tabletop roleplaying game for 3-5 players and uses the LUMEN 2.0 system¸ which eschews the use of dice¸ focusing on collaborative storytelling¸ and puzzle-like combat. The game is designed to be played in a single session¸ known as a one-shot. By the end¸ your characters will have either succeeded or failed¸ but regardless¸ their story will have been told.
KNIGHTS
Each player will take on the role of one of the doomed knights who still walk their order's halls. A knight in HUNT swears an oath¸ which binds them to a particular role within the order.
Oaths of stone are protectors of the keep¸ while oaths of sky keep their eyes ever on the horizon for new threats. Oaths of wood attune themselves to the cursed forest that surround the keep¸ while oaths of echo learn to mimic their world in order to strike back at it.
WEAPONS
To slay a beast and save the order¸ the knights will need weapons. Some were locked away¸ never to be used¸ but desperate times...
Each knight will choose a weapon to carry with them on their HUNT. Each weapon grants their wielder a number of powers they will unleash when they finally face the beast.
HOW IT WORKS
HUNT is designed to be played in a single session. Each player will swear an oath with their knight¸ choose a weapon¸ and then they will begin their final hunt. Over the course of play¸ the knights will face a series of challenges presented by the GM. HUNT uses the LUMEN 2.0 system¸ and so challenges are overcome through resource management and creative descriptions of how the knights might prevail rather than dice.
Through out their quest¸ the knights will attempt to accomplish great feats to empower their weapons¸ allowing them to strike down the beast that waits for them at the end. The session concludes with a final fight against the beast¸ using LUMEN 2.0's combat system¸ focusing on fast rounds and powerful characters.
Will the knights succeed? It's time to HUNT.
