HOT WAR - mechas¸ nukes and occult in in 50's world total war - Fast Rules
With the end of the 2nd. world war¸ the world enters a new political configuration headed by two great blocs: the United States and the Soviet Union. Despite the climate of hope in the division of defeated Germany¸ a series of suspicions begin to emerge among the old allies. The Russians with control of so-called Eastern Europe awoke among Western allies suspected of a possible breakthrough in 1946. The Americans along with the British began to reposition the bulk of their troops on German frontiers and began a program to ship supplies and ammunition to their units. In 1947 the Russians also began to move in this chess¸ with the increase of their military personnel in occupied Germany. In 1948 the first case occurs when Stalin's armies block Berlin¸ barring access to supplies and new troops. The American response comes in two nuclear attacks¸ one on Moscow with a new American bomb called BlueToddler and another attack on the Soviet heavy industries in the Urals with 3 small tactical bombs known as Nuke Candy. The Russians advance their conventional forces on the allies and a new conflict begins. The allies are now mortal enemies¸ on the one hand¸ the Americans¸ the English¸ and the French¸ and on the other hand the Russians and the Chinese¸ who proclaim themselves communists in 1947¸ joining the so-called Soviet Federation. In 1949 is invented by the Russians the engines of macro combustion enabling the introduction of so-called combat mechs. These armaments recover the ground lost by the Soviets¸ pushing the allies to the borders of Poland. In 1950 the first Russian nuclear bomb explodes over New York¸ taking the world war to the American soil! In 1951 the Allies entered with their mechs of combat in Europe¸ bringing the conflict to unimaginable levels. In this scenario¸ a powerful organization arises¸ formed by old Nazis who dream of having a great Germany again: the Werwolf Korp. Hidden in the Bavarian Alps in deep Nazi fortresses¸ they emerge as a fighting force with fantastic weapons and black magic. These represent one more weight in the pendulum of history" Hot War is a wargame of miniatures past in an alternate world where the 2nd. world war becomes a third due to the postwar cold war climate.