Hollow Dawn Campaign Rulebook
Geas began as a combat-heavy Amtgard/IFGS hybrid in the early ‘90s¸ now reinvented as a full-immersion¸ weekend-style live action role playing game. Taking inspiration from great systems like Accelerant and Amtgard V8¸ Geas 5.1 emphasizes deep character creation¸ simple-to-remember communication¸ and bottomless choice. With over 400 pages of unique possibilities¸ the Hollow Dawn Campaign rules started with the premise that no two characters would ever be the same. - Seven character classes - Dozens of skills allowing for cross-class specializations - Advantages and Disadvantages for deeper customization - Novel Breed system that rewards players for horns¸ claws¸ contacts¸ and more - Hardcore combat with fast mechanics - Easy to understand combat calls so players always know what's going on - Powerful and public crafting systems with fully toyified processes