HeroQuest Core Rules
Anything you can imagine¸ you can play...
HeroQuest is the innovative¸ dynamic¸ and flexible rules engine by Robin Laws¸ suitable for play in any genre or setting. It present a simple and flexible system that allows Game Masters to make decisions the way authors and screenwriters do when creating novels¸ TV episodes and movies. HeroQuest encourages creative input from your players¸ resulting in an exciting¸ unpredictable narrative created through group collaboration. Its resolution methods and scalable character levels make it equally suited for any genre¸ from epic fantasy to satirical soap opera. Whether your next game idea draws on horror¸ war¸ westerns¸ martial arts¸ pulps¸ cyberpunk¸ cliff-hangers¸ giant robots¸ super-powered heroes¸ space opera¸ cop action¸ corporate intrigue¸ furry animals¸ swashbuckling adventure¸ Greek tragedy or even drawing room comedy¸ HeroQuest can handle it! You can even use HeroQuest to emulate a musical - although it won't do the singing or dancing for you.
Completely rewritten by Robin Laws¸ this new edition opens and details running the core system for any genre.
This book contains everything needed for play:
- Character Creation - describe your character and get playing in minutes.
- Overcoming Obstacles - handling conflict¸ be it with swords¸ words¸ magic¸ superpowers¸ guns or armies.
- Playing Stories - how to vividly run your adventures in engaging and creative ways.
- Narrating - the secrets for balancing the give and take between narrators and players.
- Followers and Support - how your sidekick¸ followers¸ horde¸ army or community help you.
- Creating Genres - details for creating and detailing your game world.
- Gaming in Glorantha - a separate section on applying this system to Glorantha.
- Quick Reference - so you don't have to hunt for the information you really need.
The HeroQuest Core Rules Book is intended for both players and narrators.
ISS 2001 ISBN 978-0-9777853-2-2