Cults Compendium
This book offers over 100 Rune and Battle magic spells and skills not in the standard rules¸ handy for the gamer intent on long-living characters. The wealth of conceptual material can be applied to any roleplaying game. Referees will enjoy the many new lines of thought; dozens of examples of tribal behavior and custom can make any encounter more realistic. Excerpts from The Travels of Biturian Varosh and The Reminiscenses of Paulis Longvale suggest many scenarios while providing local color. Over 40 religions originally printed in Cults of Prax¸ Cults of Terror¸ and Trollpak are detailed here. A guideline chapter shows how to design your own new cults. Appendices include a daily sun-time calendar. Descriptions combine fact¸ fiction¸ legend¸ and magic to add the flavor so useful in campaign play. If they wish¸ characters can advance without bloodshed or fighting. Only this series provides so much imaginative scope and so much every-day detail.