Supervillains¸ Henchmen¸ and Minions Cards
Supervillains¸ Henchmen¸ and Minions for Super Kids.
Prepare for a boatload of "Muhahahaha!"¸ a pinch of "Bow to your new master!" and a smattering of "All your base are belong to us!" Supervillains¸ with the aid of their henchmen and minions¸ are ready to bring Capital City to its knees... or at least become more than minor annoyances.
This Super Kids expansion introduces the following 10 new supervillains¸ henchmen¸ and minions:
- Necrolose. The necromancer¸ Necrolose (not to be confused with the undead sweetener of the same name)¸ is capable of zombifying the KO'd to create an army of minions.
- Zombie Thrall. Mostly unthinking minions¸ zombie thralls latch on to their targets and will take it up a notch to protect their maaasterrrrrr.
- Voodoo. Where people flee and voodoo dolls be¸ the vile Voodoo you can expect to spot.
- Voodoo's Doll. Voodoo's animated dolls try to "pin" adversaries in place¸ and they bestow a final blessing on their master when KO'd.
- Behemoth. An over-sized Sasquatch¸ Behemoth is at his meanest when the odds are stacked against him.
- Gremlin. Behemoth's sidekick¸ Gremlin¸ is lightning fast¸ mucho sneaky¸ and carries a bag full of trickery.
- Retroman. Retroman - a supervillain blast from the past - is bent on downgrading all of Capital City¸ sending it back to his comfort zone: the 1980s.
- 8-Bit 2D-Zero. Retroman's droid sidekick¸ 8-Bit 2D-Zero¸ uses his tractor beam to bring targets in close so he can short their circuits.
- Double Trouble. Trouble can replicate himself and make Double. The result? Double Trouble.
- Hallucia. Hallucia¸ The Mistress of Illusion¸ creates illusory clones to battle and confuse her enemies.