Midnight Goblin Solo Gamebook - Hero Kids Compatible
Play as a Goblin! Choose to be good or evil. Your choices will determine whether the goblins make peace with the humans¸ or go to war!
Go on a quest to steal an important artifact from the human village of Greenfalls. The goblin chief is counting on you to cause chaos. When you arrive to the village¸ however¸ you learn that the humans are not the evil monsters that you believed them to be. What will you do? Will you listen to your goblin chief¸ and steal the artifact anyway¸ causing a war? Or will you do what you can to make peace with the humans? THE CHOICE IS YOURS!
Based on the fantasy gamebooks that were popular in the 80's and 90's¸ this book allows you to make multiple choices and decisions about how your adventure unfolds. Have a few dice ready as you roll for skill checks and combat encounters.
Designed for kids 10+ to read on their own. Parents can also read the book to a younger child and have the child make decisions in the story and roll dice.
FEATURES:1) 5 possible endings to the main storyline.
2) 5 different goblin classes/character builds to choose from.
3) Choose 1 of 6 skills for your goblin. Some of these skills¸ such as lock picking¸ open up additional options/choices in the narrative.
4) The village of Greenfalls can be explored in any order you wish¸ as you search for clues to find a dwarven artifact.
5) Two books¸ The History of Greenfalls Volume 1 and 2¸ can be discovered and read. It will take two playthroughs to find both books.
6) More sections/gamebook paragraphs than any of our other solo gamebooks yet!
7) Rules fully bookmarked.
Requires the Hero Kids core rulebook to play.
Hero Kids is a trademark of Justin Halliday and is used with permission. No challenge is intended.