A Superhero Expansion for Hero Kids
Superhero Gaming for Hero Kids.
Capital City needs superheroes. The police are kept busy dealing with all sorts of problems. Criminals¸ monsters¸ aliens¸ and super villains pose constant threats. This is a city that can use all the help it can get. That's where super kids come in!
Super kids have awesome powers. They can call down lightning on their adversaries¸ fly over the battlefield¸ summon minions to do their bidding¸ shapeshift into powerful creatures¸ pick up and toss enemies¸ and more. Some are as tall as giants¸ others have wings¸ horns¸ and tails¸ and still others equip themselves with gadgets like water cannons and snowball bazookas.
This expansion allows you to introduce your young players to superhero roleplaying games using the Hero Kids' rule system. It provides details on the setting¸ inventory and skills¸ 182 powers¸ and 14 ready-made Super Kids characters. Super Kids can be set in any time or place. Other Hero Kids' material can be adapted by Game Masters to suit your Super Kids gaming.
New in Version 1.5. From Teleporters¸ Speedsters¸ Blasters¸ and Flyers¸ to Shapeshifters¸ Tanks¸ Healers¸ and Time Manipulators¸ you can find every type of super kid¸ superhero¸ and supervillain in Capital City. Better yet¸ you and your players can create any type of super kid¸ superhero¸ and supervillain. Version 1.5 introduces 182 Powers (i.e.¸ Special Actions and Bonus Abilities) you can use to bring your supers to life. These include:
- 17 Special Actions useable by all super kids (e.g.¸ Camouflage¸ Invisibility¸ Mimic¸ Set Trap¸ Shapeshift¸ Teleport¸ Time Stop).
- 31 Melee Special Actions (e.g.¸ Bulldozer¸ Entangle¸ Frenzy¸ Hunter¸ Reach Attack¸ Weapon Throw).
- 27 Ranged Special Actions (e.g.¸ Copy Power¸ Explosive Ammunition¸ Grease Bomb¸ Make it Rain¸ Missile Barrage¸ Skipper).
- 38 Magic Special Actions (e.g.¸ Cyclone¸ Fireball¸ Holographic Environment¸ Mind Control¸ Polymorph¸ Sentinel¸ Telekinesis).
- 17 Offensive Bonus Abilities (e.g.¸ Ambush¸ Extra Arms¸ Not On My Watch!¸ On A Roll¸ Payback¸ Riposte).
- 18 Defensive Bonus Abilities (e.g.¸ Bulletproof¸ EMP¸ Energy Absorption¸ Force Field¸ Perplexing Presence¸ Psionic Pulse).
- 34 Utility Bonus Abilities (e.g.¸ Burrower¸ Giant Leap¸ Jelly Body¸ Mini¸ Regeneration¸ Rubber Body¸ Super Smart¸ Wall Crawler¸ X-Ray Vision).