Tactical Air Support: Aircraft & Aerial Warfare (1e)
"BASE¸ THIS IS COMMANDER ENRIKE - CODE RED! REQUIRE AIR SUPPORT!"
Enrike switched off his radio and quickly maneuvered his Headhunter Gear away from his present location¸ zig-zagging through the rocky terrain in search of better cover. Undoubtedly¸ his transmission had given away his position and enemy artillery was about to swamp the area with suppression fire. His odds were bad.
The terrain was flat enough but rough¸ making it difficult for his SMS to perform at peak efficiency. He reached for the side control panels and punched a few buttons¸ switching his Gear to walker mode¸ top speed.
Despite the gimballed suspension of the cockpit and the Gear's efforts to compensate for the uneven terrain¸ he felt himself uncomfortably rocked back and forth. A quick check on his sensors confirmed his fear - spotted. Six blips appeared on his tail and were closing in on him. He was alone¸ his team destroyed¸ with nowhere to hide.
More blips appeared on his sensors¸ this time ahead of him¸ closing in fast. His heart skipped a beat¸ then he realized the IFF signal was friendly. Air support. He slowed down his Gear¸ spun it around and kept it jogging backwards¸ his autocannon ready. Whatever survived the strike he could handle for sure - if anything did...
What would be an aircraft pilot without his aircraft? The Tactical Support: Aircraft & Aerial Warfare manual¸ the first book in the Tactical Support series¸ covers everything not included in the rulebook¸ from air war tactical rules (movement¸ special maneuvers¸ altitude) to dogfighting (one-on-one aircraft combat). It also includes all the necessary aircraft design and maintenance rules¸ new weapons¸ new perks and flaws as well as twenty sample designs from the North¸ the South and the Badlands. Lastly¸ the book includes stock NPCs that can be used to populate air bases.