Cold Glass (2e)
Mercury isn't exactly Sol's most hospitable location even in the best of times. Populated mostly by independent colony businesses and smaller enterprise¸ it lacks much of the native support of Venus or Mars. When several people go missing from one of the scorched rock's rolling skyscrapers¸ your team is brought in to investigate. It might just be a case of job burnout. It might be significantly more. Cold Glass is a contract for parties of three to five¸ centered around themes of environmental distress¸ horror¸ and combat. It is recommended for parties with moderate combat skills. All you need to use it is a copy of the HC SVNT DRACONES 2.0 rulebook