Hardwar: Extended Hardware
Hardwars are not waged in a technological vacuum¸ every month¸ every year brings new products¸ upgrades and solutions. Some of them are breakthroughs¸ some of them are small evolutionary advancements of known reliable tech¸ and some are just refined and optimised existing solutions. And some are just refurbished and fixed factory recalls¸ failed designs and dead ends of the technology tree.
While mankind at the dawn of the 22nd century is not as rapidly developing as a century earlier¸ progress is still noticeable. Transnationals and their military industry complexes spend more time in R&D in comparison to their ancestors¸ knowing that the 21st-century corporate adage of "test it on the consumer” was a wrong turn instead of a shortcut. Technology is made to last and to be reliable. At the same time¸ there are many more opportunities to develop¸ test¸ get feedback and advance new military technologies. Breakthroughs in sentient AI¸ obscure advancements in FTL technology¸ antimatter containment¸ tachyon communications and gravity control could be mentioned as examples of recent novelties. Military testing in hundreds of micro wars during the Hardwar era brings much much better R&D results than during times of peace.
Contents of this expansion¸ hopefully¸ the first of the many¸ may be treated as the latest tech solutions available in the year 2102¸ while the main rulebook technology is valid in the year 2100. Of course¸ it does not mean that 2100 tech is obsolete - some of those developments¸ spotted at the Kinshasa Expo 2100 are just about to be delivered to the buyers for the first time.
22 pages of new assets¸ weapons and rules 22 ready-to-play stat lines of combat elements 12 new weapons 15 different special skills New Black Assets