Villains
A pirate said to Alexander the Great¸ "Because I have only one ship¸ I am called a pirate. Because you have a great navy¸ you are called an Emperor." Villains. Where would the heroes be without them? Probably unemployed. The hero may be the star of his story¸ but it takes a prize villain to bring out the best in him! GURPS Villains is a compilation of dastardly foes from all ages¸ genres¸ and backgrounds. Crackpot spy-movie masterminds¸ backstabbing patricians¸ grim undead overlords¸ hard-bitten crime bosses... they're all here! Each villain is described both biographically and in game terms¸ and is accompanied by "bits" like fiendish plots¸ evil henchmen¸ devious deathtraps¸ and secret strongholds. GURPS Villains also includes a GM's guide to dramatic villain design and use. After all¸ everybody loves a "good" bad guy! GMs can use this book for instant opponents¸ or choose a villain they like and build a whole campaign around him! There are over 50 villains (and villainous groups) with complete stats and writeups¸ including details of their "evil plans¸" in this survey of fiends and foes from all times and climes. (This is a digital reprint of a supplement designed for GURPS Third Edition.)