Villains
Conflict stands at the heart of all good stories¸ and nothing can create conflict faster than a well-crafted bad guy.
GURPS Villains offers descriptions and statistics for 54 wildly different scoundrels¸ allowing players the opportunity to pit their characters against these dangerous¸ formidable opponents. Will the heroes be up to the challenge of He Who is Lost¸ the damned and undying priest of Ra who stalks the world in search of vengeance? Or the threat of the Universal Compliance Directorate¸ which uses any means necessary to enforce its philosophy of conformity? In these pages¸ you'll find blood-soaked maniacs¸ kind-hearted hackers¸ corrupt officers of the law¸ and shadow-shrouded evil overlords¸ each ready to do his utmost to defy and defeat the forces of Justice.
GURPS Villains also provides adventure seeds for each antagonist¸ as well as suggestions for adapting the evildoers to a variety of settings. Introductions for each of the eight villain archetypes offer tips for GMs on how to portray an effective bad guy¸ with everything from a guide for the criminal mastermind in search of competent henchmen to effective tricks for use by grifters and rogues.