Toys for the Sandbox 65: The Medusa Sanctuary
The locals called it the Medusa Sanctuary¸ but that was always sort of a colloquialism. If you capture medusas and dissect them and lock them up¸ is that sanctuary? Well¸ maybe not. If you bundle them all up and send them off to their own homeland¸ is that freeing them? That's an improvement Aaron Alfast thinks and says a resounding "yes" to giving them their own flag. But the real decider is going to be Amoriliath¸ the Medusa Queen. She may have to square off against a mage controlled double¸ but put your faith in her. She wants to be free and she wants her daughters to be free. She's powerful and the do-gooders are on her side. But what about you? Can sentient beings be monsters? Pick a side. Just mind your eyes. Bring a mirror. Maybe a back-up. Toys for the Sandbox is not a module¸ it is not a campaign setting¸ instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag¸ other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history and a few simple thoughts on how to stat them for whatever game you are playing. There are also 6 plot hooks each with 3 ways to twist them. Added to that there is usually a table or two filled with rumors and encounters. Great for use with Legends of Anglerre¸ Strands of Fate¸ Dungeon World¸ Risus: The Anything RPG¸ FUDGE¸ Harnworld¸ and easily adaptable to Dungeons¸ and Dragons¸ Dungeon Crawl Classics¸ Pathfinder¸ Warhammer Fantasy Roleplay¸ The One Ring¸ HERO¸ GURPS¸ BRP¸ and many others.