Toys for the Sandbox 64: The Lowmoon Valley
So Beautiful! You could live here forever. That's what Ansel Mardain thought when the Elf King sent him to explore the Lowmoon Valley. Here¸ where the Moonshield River widens and slows¸ large expansive fields of grass grow tall as two dwarves and stretch from one steep canyon wall to the other. And the mushrooms! Buttery¸ rich - mushrooms everywhere. Enough to keep you alive forever. !Not! These are puppet-making¸ Broshly Mushrooms¸ intent¸ cunning¸ conniving. They will trap you. They will sift their tiny mycelium spores down upon your cheeks and into your knuckle bones and you too will become a glorious hill of magnificent mushrooms¸ buttery and rich. It's the dark tide that corrupted these mushrooms. If you play it right¸ you might survive. But¸ stay together¸ and - don't trust the natives. Toys for the Sandbox is not a module¸ it is not a campaign setting¸ instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag¸ other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history and a few simple thoughts on how to stat them for whatever game you are playing. There are also 6 plot hooks each with 3 ways to twist them. Added to that there is usually a table or two filled with rumors and encounters. Great for use with Legends of Anglerre¸ Strands of Fate¸ Dungeon World¸ Risus: The Anything RPG¸ FUDGE¸ Harnworld¸ and easily adaptable to Dungeons¸ and Dragons¸ Dungeon Crawl Classics¸ Pathfinder¸ Warhammer Fantasy Roleplay¸ The One Ring¸ HERO¸ GURPS¸ BRP¸ and many others.