Thaumatology: Age of Gold
"I'm an alchemist¸" snarled the masked mystery man. "You crooks try to shoot me" -- he thumped his fist into his palm -- "and I'll turn your lead bullets into gold teeth."
In the world of the 1930s¸ costumed crimefighters clash with cunning criminals. The eldritch forces that empowered Merlin and Circe have emerged anew. With two-fisted research and fearless forays to far lands¸ a new generation of adventurers is making its mark. It's a time of mysticism¸ an era of heroism¸ and an Age of Gold!
GURPS Thaumatology: Age of Gold is a campaign background designed for use with the systems in GURPS Thaumatology. It includes the history of this alternate Earth¸ plus detailed rules for its most common forms of magic and alchemy. Players get guidelines for creating their cliffhanging crimefighters or mysterious super-powered masked men. GMs get three sample adversaries plus campaign and setting advice for this magical throwback to the Golden Age of pulps. With Thaumatology: Age of Gold¸ the next issue of pulse-pounding excitement is yours to conjure!