Supers: School of Hard Knocks
New Kids on the Block! High school - a time for proms¸ football¸ and homework. But at Knox High¸ it's also time for some of the students to try out their new super abilities! They're powerful¸ confused¸ and misunderstood. They create destruction and chaos wherever they go. They're hunted by the authorities... and by dark powers. In School of Hard Knocks¸ your GURPS Supers heroes must track down the city's brand new metahumans¸ discover what they want... find out who wants them... and decide how to deal with them! School of Hard Knocks is a four-color adventure for supers of 500 points or greater. It is also a sourcebook for GURPS Supers ¸ with characters¸ settings¸ story ideas¸ and a continuing campaign plot that can be used after the adventure is done. School of Hard Knocks includes: The Hell-Raisers - a team of maniacal villains led by a hell-spawned demon. The Forty Thieves - a team of high school supers with problems that ordinary teens never dreamed of. Maps for two super-battlegrounds: Knox High School and Ridgecrest Mall. Adventure seeds - springboards to further adventure¸ providing the GM with ideas to keep players busy for months. And much¸ much more... School of Hard Knocks requires the GURPS Basic Set¸ Third Edition and GURPS Supers. Ideas are included for the GM who wishes to translate the adventure to another genre¸ such as espionage or outer space. The adventure can fit into an ongoing campaign - or it can be used as an introductory scenario for a brand new set of supers! Plenty of GM advice is also included¸ to smooth the pain if things go wrong. So buckle down¸ it's time to get an education... from the School of Hard Knocks! (This is a digital reprint of a GURPS Third Edition product.)