Steampunk
An Age of Discovery The 19th century's heroes were adventurers¸ pioneers¸ and scientists¸ from explorers in the African jungles to inventors in basement workshops. They transformed the world. Enter an age of high adventure - the Age of Steam. GURPS Steampunk offers you everything you need to build a Steam Age character or campaign: Rules for steam age technologies¸ including power plants¸ vehicles and analytical engines. "Weird sciences" from etheric physics to psychical research¸ translated into GURPS rules. A guide to 19th-century history and geography¸ politics¸ and customs. The evolution of weapons and warfare in the real 19th century and in alternate TL5+ settings. New advantages¸ disadvantages¸ and skills¸ including TL5+ versions of scientific skills. New character templates to get your players started: the clergyman¸ the demimondaine¸ the detective¸ the inventor¸ the navy officer¸ the sportsman¸ and many others. Campaign seeds for several alternate steampunk worlds. If you love the science fiction of Verne or Wells; if you want a campaign filled with airships¸ analytical engines¸ etheric cannon¸ and other wonders; if you want to dam the straits of Gibraltar¸ journel to Percival Lowell's Mars¸ or struggle to free the future from Morlock tyranny... then GURPS Steampunk is the book you've been waiting for. 2000 Origins Award Winner Best Roleplaying Supplement (This is a digital reprint of a GURPS Third Edition product.)
Create a campaign in the 19th century age of steampunk. The book includes historical information¸ character templates¸ new advantages and disadvantages¸ and guides to steampunk tech. Everything you need to embrace the wonders of Verne and Wells in your game.