Steam and Shellfire (2)
As GURPS Steampunk 1: Settings and Style explores in detail¸ steampunk riffs liberally on Victorian backdrops¸ costumes¸ and manners for its look and feel. Yet as stylish as that window dressing is¸ what steampunk is about is extraordinary technology rooted in late 18th- through early 20th-century "what ifs." That is where GURPS Steampunk 2: Steam and Shellfire picks up the story. This catalog is packed with historical gear¸ speculative tech¸ and outright mad science for Steam Age heroes and villains to use and invent. It covers steam power¸ telegraphy¸ tools¸ and plausible armor and weapons... but also powered armor¸ guns that never were (including ray guns)¸ calculating machines¸ mechanical men¸ and more. This assemblage of the astounding is essential for anyone telling tales of Difference Engines¸ clockwork carbines¸ and potions worthy of Dr. Jekyll.