Social Engineering: Back to School
You Have a Lot to Learn
GURPS is one of the rare few RPGs that lets characters improve between adventures as well as from them. The challenge is in making study interesting -- perhaps even an adventure in itself. GURPS Social Engineering: Back to School is the ideal textbook for gamers who want to learn how.
Drama geeks will like the advice on making school-based stories exciting. Nerds will appreciate the new rules for learning and teaching. Popular kids will enjoy the discussion of social success at school -- and how that translates to the community at large. Even jocks get a few words -- not many¸ and mostly small ones -- on body training and steroids.
And for the teachers out there¸ here's a summary in bullet points:
- Expanded rules for learning -- both slowly¸ through study and intensive training¸ and quickly¸ by spending earned points.
- New character-improvement options like "converting" points between skills and attributes¸ and treating learning as a job.
- Game mechanics for instruction quality¸ covering the effects of Teaching skill rolls¸ texts¸ training equipment¸ and more.
- Details on how advantages¸ disadvantages¸ skills¸ and techniques (including several new ones) influence learning and teaching.
- A look at social considerations such as student-teacher loyalty¸ finding teachers¸ and making academic Patrons and Rank useful.
- Thoughts on running campaigns that use all this stuff¸ whether from the viewpoint of students¸ teachers¸ or school administrators.
Read up... it'll all be on the test!