Shapeshifters
Der Band Shapeshifters beschreibt alle möglichen Formen mondbezogener Flüche¸ die bekanntermaßen zu den verschiedensten Gestaltwandlern führen. Die bekanntesten mögen die Werwölfe sein¸ die auch das Cover des Bandes zieren¸ aber der Band geht darüber hinaus und beschreibt Werbären¸ Werkrokodile und gibt ein generisches Konzept vor¸ um auch andere Tierkombinationen abzudecken. Aber auch Doppelgänger¸ wissenschaftliche Experimente¸ Gestaltwandel durch Artefakte uvm. gehören zum Inhalt. Wie jeder generische GURPS-Quellenband läßt sich auch dieser wunderbar für fast jedes andere Rollenspiel als Ideenquelle nutzen.
Shapeshifting... changing from one form to another... is a classic element of fantastic fiction. It might be caused by magic or by an alien biology... or by some wondrous gadget! Here are complete rules for creating shapeshifter characters in GURPS¸ tying together material from several previous books. Many examples are included¸ from powerful individuals to whole races of shapeshifters that are the stars (or the villains) of their own campaign settings. Create shapeshifter heroes¸ or fight body-switching menaces. From the traditional werewolf to the modern anime 'house pet that becomes a giant robot¸' here are rules and creatures that every campaign can use.
Looking for a Change? Moon-linked curses. Shape-stealing aliens. Strange gifts and genetic quirks passed down through your bloodline. Ancestral curses. Cute little critters that gladly turn into the latest technotoy and back again. Chameleonic spies. Body-morphing symbionts. Doppelgängers. They're all shapeshifters... In GURPS Shapeshifters¸ GMs and players will find all they need to build creatures that change their bodies as easily as most people change their clothes. Character-creation rules¸ campaign guidelines¸ and sample shifters of every shape and size - they're all here. Drop a Cinematic Werewolf into your game¸ or craft a mysterious alien species that is far more than it seems. Also included are suggestions on incorporating shapeshifting creatures into a new or existing campaign and examples of fully fleshed-out shifters - races and individuals¸ cursed and gifted. Your campaign will never look the same again!