Pyramid Classic 23
Issue 23 of Pyramid was published in January 1997. 23 is a mystical number of great importance to the Illuminati and all things weird and mystical¸ so Issue 23 was¸ appropriately¸ the Illuminated issue. It started off with three strategy articles for INWO ¸ a mystical adventure by S. John Ross for GURPS Warehouse 23 ¸ new spells for GURPS IOU ¸ a crossover advenutre combining Castle Falkenstein with Over the Edge ¸ sample characters for In Nomine ¸ rules variants and an FAQ for Knightmare Chess ¸ and Designer's Notes for GURPS Mecha and GURPS Dinosaurs. And¸ of course¸ there's news¸ columns¸ Q&A¸ Bruno!¸ Murphy's Rules¸ and more! NOTE: Because of the occasional corrupted page or missed file in the archiving process¸ as well as a number of ads that were never built as electronic files¸ some of the pages in this PDF are scanned in from our paper archives. But every page we could recover from electronic files¸ we did. This issue of Pyramid is otherwise exactly as it was originally published. Enjoy.