Pyramid 3/121: Travels and Tribulations
Discover destinations unknown and denizens unnerving. Danger sensed from the edge of sight can be just as thrilling as an unexplored land a plane ticket away. This issue of Pyramid ¸ the PDF magazine for roleplayers¸ looks at oddities and opportunities related to other times¸ other places¸ other possibilities. Watch out for new monsters from the GURPS Technomancer setting (but suitable for other GURPS worlds). Join a GURPS Steampunk agency devoted to dealing with scientific advances that are too cutting edge. Unlock the full potential of travel itself in your games. In this issue¸ all roads lead to excitement!