Pyramid 3/116: Locations
Adventure isn't just what you do; it's where you go. An interesting place to visit makes any campaign come alive. In this month's Pyramid ¸ the PDF magazine for roleplayers¸ we draw inspiration from the GURPS Locations series with ready-to-use locales perfect for myriad campaigns. Visit a seaside City of Ships with a hidden evil waiting to strike. Uncover the haunting secrets of a film school in a mansion that was built in the 1920s. Stop for supplies and a drink at a space station with secret factions and short fuses. Your itinerary is ready for interesting environs across time and space!