Pyramid 3/090: After the End
Yesterday's Gone; Tomorrow Begins Now! The world may have ended¸ but the fun is just beginning! The latest installment of Pyramid - the PDF magazine for roleplayers - unleashes the potential of GURPS After the End ¸ with loads of new material to enhance your post-apocalyptic possibilities. This issue's radioactively radiant features include: "Are We Not Men?¸" an expanded look at mutant powers by the architect of After the End ¸ Jason "PK" Levine. Picking up where GURPS After the End 1: Wastelanders left off¸ this article adds over two dozen new mutations¸ letting you roll randomly or pick from the list of choices. Push the limits of humanity with catlike grace¸ winged arms¸ X-ray vision¸ and much more. "Robots After the End¸" which combines GURPS Reign of Steel with After the End for a doubly dangerous setting. Roger Burton West¸ author of GURPS Reign of Steel: Will to Live ¸ gives you insight into adding the dangers and options of After the End to Reign of Steel - or to add the killer robots of Reign of Steel to an After the End campaign! "The Mercy Dolls¸" this month's Eidetic Memory offering from GURPS Mass Combat author David L. Pulver. This ready-to-use campaign framework presents a world where the ending began with a virus¸ and today is beset by mutants¸ robots¸ and other threats. This feature includes GURPS template options for designing myriad Mercy Doll antagonists. "Warping Monsters Into Mutants¸" a guide to transforming critters from GURPS Dungeon Fantasy into deadly new threats for After the End. Author Peter V. Dell'Orto - scribe behind GURPS Dungeon Fantasy Denizens: Barbarians - shows you how to transform a golem-armor cyborg into a prisoner cyborg¸ an eye of death into a burning eye¸ and beyond. "Survival After the End¸" an exploration of staying alive amid a wasteland world. Prolific Pyramid penman Christopher R. Rice goes beyond the survival options from GURPS After the End 2: The New World with new and expanded rules for how your After the End explorers can catch fish¸ find water¸ start fires¸ and more. This issue also includes a Random Thought Table presenting an epic plot that can be used as a backdrop for an After the End campaign¸ plus another full-throttle vignette from Matt Riggsby set in the new Car Wars universe. The omens portended in Pyramid #3/88: The End Is Nigh may have come true¸ but the adventure continues¸ with GURPS After the End and this Pyramid !