Pyramid 3/076: Dungeon Fantasy IV
Go Fourth ¸ Dungeon Delver! The teeming tombs of vile creatures are chittering with excitement and they're dying for you to visit! This month's Pyramid - the PDF magazine for roleplayers - returns for a fourth time to the realm of GURPS Dungeon Fantasy ¸ with a trove of articles sure to interest players and GMs alike. This issue includes: "Psychic Swords Against Elder Evil¸" a follow-up to GURPS Dungeon Fantasy 14: Psi by that volume's author¸ Sean Punch. It presents the psychic slayer template¸ plus abilities¸ power-ups¸ new enemies¸ and much more! "Hidden Knowledge¸" Christopher R. Rice's guide to tweaking and enhancing magic¸ enabling you to create secret spells¸ scribe glittering grimoires¸ concoct captivating spell names¸ and do other mystical activities. "Living Rooms¸" this month's Eidetic Memory offering from GURPS Banestorm: Abydos author David L. Pulver¸ looking at how to build and populate disturbing organic "dungeon" rooms - if the heroes can stomach it! "The Magic Touch¸" a collection of new enchanted items of interest to martial artists¸ designed by GURPS Fantasy-Tech 1: The Edge of Reality author Matt Riggsby. Don the concussion amulet¸ smear yourself with godlike pitch¸ or lose yourself to meditation incense! "Dire and Terrible Monsters¸" with two new monster prefixes from GURPS Dungeon Fantasy Monsters 1 co-author Peter V. Dell'Orto and GURPS Martial Arts: Technical Grappling author Douglas Cole. It also shows off over a half-dozen new monsters using these descriptors¸ from the dire frog to the terrible hedge! This issue also offers a Random Thought Table that looks for dungeon-crawling inspiration in unusual places¸ plus an Odds and Ends that features a hard-hitting Murphy's Rule and a look at how to handle info the heroes have that the players don't. Mages¸ mentalists¸ martial artists¸ monsters: Rejoice! This Pyramid has more than enough to enhance your armory!