Pyramid 3/065: Alternate GURPS III
New Tools for Tinkerers You can do anything with GURPS... but sometimes¸ you want to push the envelope even more. This month's Pyramid - the PDF magazine for roleplayers - offers new GURPS character-creation options¸ rules you can use¸ and ways to work together like never before. This game-tweaking issue includes: "Bucket of Points¸" GURPS Line Editor Sean Punch's innovative new way to look at character creation that lets the GM have balance and versatility. "Team Up!"¸ new rules that will have your heroes working together and combining abilities like never before. "Alternate Guns Specialties and Techniques¸" a way to overhaul the existing categorizations of the Guns skill that makes shootists simpler and more realistic. "Social Points¸" this month's Eidetic Memory installment from GURPS Basic Set co-author David L. Pulver that shows what happened when David offered more options for social characters... including a fully statted character from that campaign. "Natural Weapons¸" presenting a new advantage that can model unusual inborn abilities - plus 11 samples from the unnatural world! "Everyman Tasks¸" a look at activities that everyone should be able to do without much difficulty¸ from the mind of GURPS Social Engineering author William H. Stoddard. "By Default¸" an alternate method for solving the problem of heroes with sky-high attributes and not much else¸ presented by GURPS Martial Arts: Technical Grappling author Douglas Cole. "A Full Complement¸" another Sean Punch-penned article that provides new ways to help out others through complementary skill use. This month's Pyramid also features a Random Thought Table where you know what you're getting¸ plus an Odds and Ends that includes an option for GURPS Powers: Divine Favor ¸ as revealed by that tome's scribe¸ Jason "PK" Levine. Whether you're making characters¸ making friends¸ or making a trip to the shooting range¸ you're sure to find something here that will make life more interesting!