Pyramid 3/060: Dungeon Fantasy III
The Cutting Edge of Dungeon Delving! The omens of a hundred generations have been revealed. Evils lost to the ages shall soon swarm over the land. And - yes - there will be treasure involved. This month's Pyramid - the PDF magazine for roleplayers - returns to the realm of catacomb crawling¸ with an emphasis on support for GURPS Dungeon Fantasy. This issue's trove includes: "Wizardry Refined" - Sean Punch's meaty discussion about what Dungeon Fantasy wizards and bards can and can't do¸ including a comprehensive spell grimoire complete with prerequisites. "High-Tech Dungeon Crawl" - This month's Eidetic Memory offering from David L. Pulver¸ presenting an inversion of the usual tomb-raiding trope by pitting a group of modern-day heroes against typical fantasy fare. It even includes GURPS stats for the Dungeonmobile¸ which needs to be seen to be believed... "It's a Trap!" - An extensive look at adding random traps to Dungeon Fantasy ¸ with over 20 tables to determine the type¸ quality¸ and effects. Now the heroes will regret going down that corridor you warned them about. "Mystic Power-Ups¸" an expansion for the mystic knights who first appeared in Pyramid #3/13: Thaumatology. Get new Imbuements¸ skills¸ power-ups¸ and more. "In All Series-ness¸" Sean Punch's look at the Dungeon Fantasy line as a whole¸ including what inspired him¸ how he came to create the series¸ and how he arrived at its tone. It also includes a new beastmaster template¸ for those looking to unleash the animal within them. This month's Random Thought Table looks at variations on a deadly theme¸ while Odds and Ends has extra crunchy goodies we couldn't squeeze elsewhere in the issue. If you scramble the letters of "Dungeon Fantasy¸" you get "fun and nasty ego"; with this month's Pyramid ¸ you'll be unleashing your fun and nasty ego on any dungeons you encounter - regardless of which side of the GM's screen you're on!