Pyramid 3/054: Social Engineering
Master the Social Arts! You don't need to be an expert extrovert to play one in your game! This month's issue of Pyramid - the PDF magazine for roleplayers - is devoted to all aspects of interpersonal relations¸ especially as detailed in GURPS Social Engineering. This issue's "talking points" include: "The Civil Arts in GURPS ¸" an optional expansion for Social Engineering by that tome's author¸ William H. Stoddard. These techniques and styles could be just what your adventurer needs to improve his personal encounters. "The Palais Du Monde¸" an adventure outline filled with intrigue by Matt Riggsby¸ author of GURPS Dungeon Fantasy Adventure 1: Mirror of the Fire Demon. Explore the playhouse through detailed descriptions and full-color maps¸ and get character summaries (with GURPS stats) for all the major players. "Hand of Hermes¸" an extraordinary charity organization in this month's Eidetic Memory by David L. Pulver (author of GURPS Psi-Tech ). Help out monsters and hunters by incorporating this group into your GURPS Monster Hunters ¸ GURPS Illuminati ¸ or other secret-supernatural campaign. "Speaking in Tongues¸" an assortment of optional rules for making multilingual settings easier (and cheaper for heroes)¸ by GURPS guru Jason "PK" Levine. "City Management¸" guidelines for founding¸ improving¸ and expanding cities that build off the foundation of GURPS City Stats and Social Engineering. This month's Random Thought Table considers ways to encourage indirect confrontation¸ while Odds and Ends provides some ideas for when that doesn't happen. Murphy's Rules wraps up the issue with a scream. If you think your heroes will ever talk their way out of (or into) trouble¸ you need this issue!