Pyramid 3/048: Secret Magic
Good Magicians Never Reveal the Secret Magic lurks in shadows¸ and many who practice the impossible do so discreetly. This month's issue of Pyramid - the PDF magazine for roleplayers - is devoted to secret magic and those who maintain the supernatural subterfuge. Our ghostly grimoire includes: "Magical Tradecraft¸" an expansion of the Ritual Path magic system found in GURPS Monster Hunters 1: Champions. Use these new rituals and elixirs to aid sneaky snoops and obscured assassins. "The Way of the Keepers¸" a new magical style that utilizes GURPS Thaumatology: Magical Styles and focuses on suppressing the secret of magical knowledge. "The Street Sign of the Four¸" a neighborhood of modern-day mages (complete with GURPS stats) that will do anything to guard their terrible secret. "Bibliomancy¸" this month's installment of David L. Pulver's Eidetic Memory. Wizards use books for casting spells; now they can cast new GURPS spells related to books. "The First Resistance¸" a loose alliance of rebel mages (who use another new GURPS magical style) in a kingdom where magical abilities are suppressed. "The Accidental Magus¸" suggestions for creating magic-wielding characters who don't always realize what they can do. "The Guard of the Black Lands¸" an organization in the Middle East that works diligently to protect the world from the darkest magic. "Onomancy¸" a new GURPS method for using your identity to gain spellcasting energy¸ written by Jason "PK" Levine. The issue is rounded out with a Random Thought Table that discusses ways of making divination truly useful¸ William H. Stoddard's concise revelation of a secret path to power that students of the GURPS Locations: Worminghall could discover¸ plus a Murphy's Rule that's pretty heavy. The secret's safe with this month's magical Pyramid !