Pyramid 3/042: Banestorm
If you're looking for a quaint little fantasy getaway¸ why not consider a trip to Yrth? Be warned; you may find it hard to go home again... This month's Pyramid - the PDF magazine for roleplayers - is devoted to GURPS Banestorm ¸ the premier GURPS Fantasy campaign setting. Most of its articles can also be adapted to other fantasy settings or games with little difficulty - including GURPS Dungeon Fantasy. This issue includes: "Ansonne: The Black Heart of Araterre¸" detailing the setting's swashbuckling cesspool of sin. Written by Matt Riggsby ( GURPS Hot Spots: Renaissance Florence ¸ GURPS Locations: The Tower of Octavius ¸ and more)¸ this complete guide to the city - including a full-page map - provides everything you need to make Ansonne the source for an exciting adventure or the focus of an extended campaign. "Places to Come From: Heroic Origins on Yrth¸" giving insight on how to incorporate epic backgrounds into Ytarrian campaigns. Written by Phil Masters ( GURPS author extraordinaire¸ including co-author of GURPS Banestorm )¸ this article offers two example campaign locales that can provide excellent background elements or mysteries for heroes. "Whatever Happened To...?¸" describing famous individuals from our world who might arrive on Yrth - and what they might try to accomplish once they're here. Each person includes ideas for how they would adapt and why heroes might interact with them (or their legacies). "Arvey: The City of Silver Hills¸" is another place for Ytarrian adventure. In addition to providing its history¸ areas of interest¸ and notes on its movers and shakers¸ this article also contains full GURPS character stats for three of its citizens - although whether they're friends or foes depends on the adventurers' goals... "The Crystal Wilds¸" a description of a natural cave formation that could be the focal point for an archaeological adventure or ongoing campaign developments. Is it realistic or fantastic? Yes! In addition¸ this Pyramid offers its usual fantastic features: Murphy's Rules with Greg Hyland; Steven Marsh's Random Thought Table; and other odds and ends - which this month includes a player's version of the map from GURPS Banestorm: Abydos. You don't need to be a magic man to know which way the wind blows... unless you're trying to fathom the mysterious cross-dimensional Banestorms¸ of course.