Pyramid 3/041: Fantasy World-Building
The World Is Yours to Shape Lots of people have fixer-uppers. But for some folks¸ these projects are entire worlds. This month's Pyramid - the PDF magazine for roleplayers - offers tools and resources to help build a fantasy world: "The Turning Points of History" offers a set of random tables to generate fantastic histories suitable for the smallest towns¸ the most epic worlds¸ and everything in between. Written by Matt Riggsby (author of GURPS Dungeon Fantasy 8: Treasure Tables )¸ this article will have you devising today's action using yesterday's lore. "Shadowland Runners¸" an add-on about how information brings rule to a widespread kingdom. GURPS author Michele Armellini describes (with GURPS rules) the ephemeral world that makes this communication possible. "God Is Dead¸" this month's Eidetic Memory offering from GURPS Fourth Edition co-author David Pulver¸ includes both systemless and GURPS insight. How does the world react when one of its deities dies? "In the Jungle¸" which takes your fantasy gaming in a new direction - straight up! Discover what the canopied world of trees has in common with dungeon-delving action. "The Gnomish Mafia¸" a generic organization suitable for anywhere that can welcome small criminals with big plans. "The Children of the Coming Darkness¸" a dire development for your GURPS Banestorm campaign. Can the world survive the plans of this insane cult? "The Duodecennial Deviations¸" a developed look at how a calendar might bestow or remove GURPS abilities... and what that means for the world at large. "Spirits in Everyday Life¸" an examination of how the spirits of a fantasy world might be appeased... and what can happen if they aren't.