Pyramid 3/040: Vehicles
Driven to Excellence! Anchors aweigh away and full throttle! This month's Pyramid - the PDF magazine for roleplayers - takes a look at all things related to vehicles. The realistic and impossible from past¸ present¸ and future are pulling into your driveway now. This issue includes: "Mecha Operations¸" which expands and tweaks the GURPS Spaceships rules to better facilitate robotic romps. Written by GURPS Ultra-Tech co-author Kenneth Peters¸ this article includes Spaceships stats for three brilliant bots. "The Arsenal of Mageocracy¸" a port of fantastic creations (complete with map). Scribed by the sage Matt Riggsby ( GURPS Fantasy-Tech 1: The Edge of Reality )¸ this feature includes GURPS info for 10 of its creations. "Hot Rides!" - this month's Eidetic Memory offering from GURPS Fourth Edition co-author David Pulver. Get there in style with GURPS vehicle stats for eight of the most amazing (and expensive) modern sports cars. "Things Fall Apart¸" offering guidelines for how to incorporate transportation trouble into any era. Whether your gaming table likes puzzle-solving or tactical troubleshooting¸ you're sure to find tips here to make them fear the "check engine" light. "Spirited Rides¸" which gives adventure possibilities for three haunted vehicles (with GURPS stats). What was the ghost-ship's bargain? Can the heroes keep the trouble-solving truck appeased? "The Between-Space¸" an impossible systemless "vehicle" for any era¸ to serve as transport¸ destination¸ and plot point. When we say "it's a bargain¸" that's more threat than exclamation... This Pyramid also includes the latest Random Thought Table delivered from Steven Marsh's garage¸ a Murphy's Rules that loads up the trunk¸ and more. With this month's Pyramid ¸ getting there is all the fun!