Pyramid 3/034: Alternate GURPS
The Tweak-ist Link When it comes to helping craft exactly the kind of game you want¸ GURPS has choices galore. This month's Pyramid - the PDF magazine for roleplayers - is dedicated to optional tweaks and techniques that shake up the system¸ adding new possibilities or challenging the underlying assumptions of the game. This issue's molecular manipulations include: "Alternate Spaceships¸" a look at modifications to the wildly popular GURPS Spaceships system. Written by that series' mastermind¸ David Pulver¸ this feature includes interesting tweaks¸ new systems¸ variant design features¸ and more. "A New Take on Grappling¸" a radical revision that unifies and expands the grappling system from the > GURPS Basic Set and GURPS Martial Arts. Get hands on! "When We Were Very Small¸" an examination of the smaller side of GURPS. This "little" tweak includes a big table of over 100 tiny troublemakers. "Extreme Damage¸" this month's Eidetic Memory offering from GURPS Fourth Edition co-author David Pulver. What happens when people¸ objects¸ and explosions get really big? "Ten Tweaks to Customize Combat¸" a handful of new and expanded options for when baddies bring on the battle. "A Deck of Dice¸" which replaces the fundamental resolution mechanic for GURPS with a simple suggestion... thus opening up new possibilities! "Armor Revisited¸" a look at how to introduce variability to the defensive side of the fray. This Pyramid also presents Steven Marsh's Random Thought Table¸ a GURPS -flavored Murphy's Rules¸ and more. With this issue¸ we encourage you to break the rules!