Pyramid 3/028: Thaumatology II
Mind Your Mana! Can you ever have enough magic in your life? "No!" says Pyramid ¸ the PDF magazine for roleplayers - and we mean it¸ as shown by this month's issue¸ entitled "Thaumatology II." Scrying this secret scroll reveals: "It's Pure Chemistry!" - an expansion of the alchemy rules from GURPS Magic. This article includes 10 new elixirs¸ three new techniques¸ and a new spell for those who make magical mixtures. GURPS Dungeon Fantasy delvers will love the options for expanding elixir effects. "Yellow Goblin Magic¸" a new arcane school (using the rules from GURPS Thaumatology: Magical Styles ) that emphasizes secrets¸ subtlety¸ and sometimes a well-placed Sunburst. This style (developed for GURPS Banestorm but usable in most fantasy settings) includes nine secret spells and more mysteries outsiders weren't meant to learn! "Ceremonial Magic Made Easy¸" providing rules and guidelines that allow adventuring or otherwise solitaire GURPS spellcasters to work wonders. These rules are also perfect for fast-paced fantasy¸ including Dungeon Fantasy. "The Promethians: A Meta-Magical Conspiracy¸" an occult organization that can be friend or foe for any world with sorcerous secrets worth spilling. While this article provides some GURPS tie-ins¸ it's generic enough to drop into any game world. "Ten Ways to Destroy the World With Magic¸" a systemless discussion of some magical mishaps that can threaten to annihilate (or alter) everything. Each idea includes a before¸ during¸ and after - so the heroes can either get clues to avoid the apocalypse or learn the results of failure! This Pyramid also includes Murphy's Rules with Greg Hyland¸ Steven Marsh's Random Thought Table¸ and other odds and ends (including two new really "meta" magical spells). Put the magic spark back in your gaming with this issue!