Pyramid 3/016: Historical Exploration
For this month's issue of Pyramid - the PDF magazine for roleplayers - we hoist the sails of adventure and assemble a crew ready for "Historical Exploration." This seafaring installment includes: "An Age of Sails¸" a world where the siren's call of the ocean sets the stage for amazing discoveries. This detailed alternate timeline can be used by cross-time explorers in the GURPS Infinite Worlds setting or as a stand-alone campaign in a world of intrigue¸ mysteries¸ and secrets. "City of the Caesars¸" about the legendary city that's eluded treasure seekers for almost 500 years. Supposedly built between a mountain of diamonds and gold¸ the secrets it contains could be even more spectacular. "Minding Your Manners¸" an essay that details some of the perils and pitfalls of interacting with other cultures. Exploration is never easy when furious natives shun you because of perceived slights... "Languages¸ Culture¸ and the Common Tongue¸" a set of alternative rules for GURPS campaigns that allow for new language options¸ including realistic or cinematic justification for a universal language! "The Vikings in the Atlantic¸" a look at when man and nature collide. Graeme Davis - author of GURPS Vikings - provides a historical overview and adventure ideas involving these hearty explorers in Iceland¸ Greenland¸ Vinland¸ and beyond. "The Fountain of Youth¸" perhaps the quintessential goal for optimistic fortune-hunters. This essay describes what the fountain might be¸ how it might affect the world¸ and the logistics of incorporating its abilities into a setting. In addition¸ Pyramid also gives voyagers plenty of smaller discoveries that make a magazine fun: an Expedition Log to record exploits (including graph paper with three different grids)¸ Murphy's Rules with Greg Hyland¸ Steven Marsh's Random Thought Table¸ and other odds and ends. This issue offers passage to countless exciting adventures!