Pyramid 3/012: Tech and Toys
This issue of Pyramid - the PDF magazine for roleplayers - gives you a plethora of "Tech and Toys." This futuristic issue includes: "More Ultra! More Tech!¸" with dozens of new items and options that expand on GURPS Ultra-Tech. New defensive possibilities! More weapons! Improved equipment! "Paper Cells¸" an extrapolation of real-world¸ cutting-edge technology into something that can be used in GURPS tech. "Psi-Powered Imbuements¸" a fun character option written by Jason "PK" Levine¸ author of GURPS Psionic Powers ¸ letting you mix the options from that book with GURPS Power-Ups 1: Imbuements. "The Nectar Box¸" a systemless campaign device that threatens to shake up any sci-fi society by giving some of its citizens secret psionic powers - with disturbing results. "More Survival and Camping Gear¸" which expands on the framework in GURPS Ultra-Tech to present new options for adventurers who rough it in the future. "Tracking Cards¸" a clever method of using ordinary index cards to sort disparate information. "Appendix Z: Reality Backup¸ Inc.¸" a short description that offers a playable possibility to "insure" equipment in super-science settings. In addition¸ Pyramid also provides lots of bits that make a magazine fun: Murphy's Rules with Greg Hyland¸ Steven Marsh's Random Thought Table¸ and other odds and ends. If you're looking to expand the options of gear¸ gadgets¸ and gaming goodies in your ultramodern campaign¸ then this is the issue for you!