Pyramid 3/006: Space Colony Alpha
In this issue of Pyramid ¸ the PDF magazine for roleplayers¸ our theme is "Space Colony Alpha." In these 44 pages are tools¸ tips¸ and inspiration for any group of determined futurists looking to stake a claim on a distant world. Contents include: "Surprises from Mother Nature" - four life forms that can present unique challenges for colonists. Each has GURPS stats¸ but is generic enough to plug into most space-faring games. "When the Dark Eats You¸" which offers generic information on neuroses and mental afflictions likely to trouble the first off-worlders. "The Super Colony¸" with ideas for how to combine colonization themes with more-than-human abilities. Ready-to-print cards that allow you to make a representational map for a colony¸ with key features and how they relate to each other. Build it to your specifications¸ or "deal" out a random colony! Plus articles dealing with the "whys and wherefores" of getting a colony together - why colonists travel¸ what means do they use to get there¸ how they might set up their new homes¸ and how the travelers' distance from the homeworld affects the campaign. In addition¸ Pyramid serves up more goodies that make a magazine fun¸ including odds and ends¸ Murphy's Rules with Greg Hyland¸ reviews and recommendations that fit the theme¸ and a "Last Word¸" where we ask an industry luminary to pick a word or phrase related to the issue's theme. This month¸ Ken Burnside¸ creative force behind Ad Astra Games¸ gives the last word on the first colony.