Psionic Powers
ehold the power of the mind! GURPS Psionic Powers takes the freeform options of GURPS Powers and turns them into ready-to-use packages of psychic strangeness. You can use the abilities as presented¸ confident that they are built from -- and entirely compatible with -- the rest of the GURPS Fourth Edition character-creation system (including GURPS Powers¸ which is not required to use these packages¸ but is recommended).
Even better¸ you can use the entire system in a campaign: GURPS Psionic Powers distills the complexity of hundreds of possibilities into individual powers and power groups. Why bother trying to figure out what advantages¸ enhancements¸ and limitations you need to describe psychic netrunning (part of the Ergokinesis group) or dream-stealing (just one aspect of Psychic Vampirism)? This book does all the hard work for you¸ and each power is described in levels¸ making it easy to represent stronger psychic gifts. In addition¸ the new rules and suggestions allow the entire system to work together to simulate many types of psychic ability.
Whether you take it for individual parts or use it as a cohesive whole¸ this supplement is your one-stop shop for mental mastery. With GURPS Psionic Powers¸ the mind is an open book!
After reviewing the pure crunchy goodness of GURPS Psionic Powers¸ I've been forced to conclude that I have a rival for the title of GURPS rules guru.-- Sean "Dr. Kromm" Punch¸ GURPS Line Editor