Powers: Totems and Nature Spirits
Show Some Spirit The idea that spirits are associated with animals¸ locations¸ and natural forces is widespread. Shamans¸ medicine men¸ channelers¸ and other spirit-workers of cultures that hold such beliefs don't merely communicate with these entities ‐ they invite possession¸ sometimes physically transforming into something else for the duration. This is a path to great power¸ but it isn't without risk and it demands profound respect. GURPS Powers: Totems and Nature Spirits looks at how to represent such practices within the framework of GURPS Powers. Contents include: Explanations of what totems are¸ who can call upon them¸ and how to invoke them. Notes on traits suitable for spirit-workers¸ including general advice on spirit powers of all kinds. Rules for the key ability¸ Totem-Bearer ‐ including 28 sample totems and 17 archetypal roles for them to fill. Lists of traits these totems grant to those they "ride¸" both during the channeling process and at other times. Template costs for the animals in the Basic Set ¸ for heroes interested in shamanic shapeshifting. Everything you need to bring the spirit world into the material one!